The fact is, there is no specific standard, and it's perfectly acceptable to use a different "minifig scale" for all your models so long as they end up at a size you consider acceptable. Realistically, a scale anywhere between 1:24 and 1:48 could be accepted as "minifig scale", and for significantly large vehicles like trains and passenger planes the scale can be even more extreme. The problem with this formula, however, is that at this scale it would be hard to make buildings and vehicles with interiors that can accommodate minifigures. The minifig is 1.5 inches(so 1.5x4 is 6 inches)or 4 minifigs on top of eachother. Relative to the the minifig, your house would have to be 6 inches high.Īssuming the average height of a man is 6 feet,it would take 4 men on top of eachother to make 24 feet. So a house thats 24 feet high = 288 inches. Real object height(in inches) ÷ Scale value(always std at 48inches) = Size of scale model I appreciate that's Creator and therefore a little different, but it appears to be in proportion yet is much smaller than if I started to plot out a house build myself. I'm a little confused, I also have Apple Tree House, which has appropriate sized doors etc for minifigs, but the garage is tiny and wouldn't fit any current cars. So I then put the fixed size objects in place, such as doors and windows, just to get a rough idea of how big it would need to be, and it's going to be huge based on that. ![]() Is there some kind of magic formula to working out what size things need to be? I'm building it to current City 'spec' and style, but I quickly realised using minifigs as an indicator just doesn't work. But now I'm onto the paddock structure, and I don't really know where to start. I've built about 20 race cars no problem, as to start me off I had a few current City cars which pointed me in the right direction. I'm currently working on a motorsport MOC and have hit a bit of stumbling block.
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