![]() Obviously, this sort of thing is ultimately, "up to your DM!", but I was hoping for some advice on how to make a variant light repeating crossbow that is reasonably balanced in game terms before I bring it to the DM for an official ruling. This seems by far the most powerful of the options I've considere, but could perhaps be balanced by requiring both the Exotic Weapon Proficiency (Repeating Crossbow) feat and the Exotic Weapon Proficiency (Double Crossbow) feat mentioned in this D&D web supplement article. This would be functionally equivalent to a magazine-limited version of the "Splitting" special weapon ability. Another option is to draw from real-life light repeating crossbows and make the light repeating crossbows fire two bolts simultaneously (with magazine capacity changed to six, eight, or ten bolts). This gives the light repeating crossbow a limited ability to be dual-wielded, giving it an advantage over the light crossbow.ģ. A more aggressive variant would be to make the light repeating crossbow's non-magazine reload a free action which can be done with one hand instead of requiring two hands, on the argument that since all the shooter has to do is cock the crossbow, one hand and a belt hook or similar aid will suffice. This makes the difference between the light repeating crossbow and the heavy repeating crossbow exactly equivalent to the difference between the light crossbow and the heavy crossbow, although a light crossbow with rapid reload is still strictly better than a light repeating crossbow.Ģ. The most direct possibility would be to make the light repeating crossbow magazine reload a move action instead of a full-round action. I've thought of a couple of ways in which a light repeating crossbow could be made useful and was hoping for some feedback/comments as to how these would affect game balance:ġ. Indeed, the light repeating crossbow is strictly inferior to a light crossbow because a light crossbow user can take the "Rapid Reload (Crossbow)" feat or the Quick-Loading magic weapon property in place of the "Exotic Weapon Proficiency (Repeating Crossbow)" feat. ![]() Whereas the "regular" light crossbow fires more rapidly than the heavy crossbow in exchange for having a shorter range increment and one "step" less damage, the light repeating crossbow offers no functional benefits whatsoever over its heavy counterpart. ![]() You can’t attack a target beyond the weapon’s long range.As a newcomer to D&D / Pathfinder, I was surprised and dismayed to see that the light repeating crossbow appears to be statistically useless. When attacking a target beyond normal range, you have disadvantage on the attack roll. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. Range. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. A sling must be loaded to deal any damage when used in this way. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). Each time you attack with the weapon, you expend one piece of ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. You have a +3 bonus to attack and damage rolls made with this weapon. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Ranged weapon (martial, hand crossbow), very rare. Drawing the ammunition from a quiver, case, or other container is part of the attack. You have a +1 bonus to attack and damage rolls made with this weapon.Īmmunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Hand Crossbow +1 Ranged weapon (martial, hand crossbow), uncommon
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